![]() ![]() It's interesting, you look back at the first edition Monster Manual and you're like, "Why did this monster become so iconic and this other one no one talks about anymore?" But usually the answer is because while this one was like creepy and weird and powerful, and that's what made it memorable, as opposed to like, this one is a rhinoceros the size of a house. It came back to back in the 70s, this idea, this sphere with this one big eye and these tentacles with other eyes. They're incredibly powerful and they're incredibly bizarre looking. Mike Mearls: Beholders are incredibly powerful, right? All those different eye beams, the central eye. And also, no one in the D&D multiverse wants to take credit for this seemingly terrible mistake. Todd Kenreck: Beholders are one of the most iconic monsters in D&D. This word was either descended or borrowed from the Uibilaqthraxx word "lurl'uk'lok'lahassarruin".Monstrous Compendium Vol 3: Minecraft Creatures įor example, the word "sarruin" in Quevquel, referred to tiny beholderkin (such as gazers), and could be translated to mean "little-kin". Quevquel was the swifter and simpler version of an elder, Faerûnian beholder language, the largely forgotten "Uibilaqthraxx" or the "True Tongue". History īeholders had possessed many different languages over the long ages of their existence, although within minutes of being born, most could speak the beholder language. The suffix -rakk or -akk indicated a temporary condition, and could apply to something such as the weather. The suffix -hurr or -urr indicated an illness. In the rare situations where a beholder befriended another, they normally called the other by its own name, perhaps the greatest form of respect they could show. They universally believed themselves to be unique entities, and perceived the idea of belonging to a beholder "race" to be revolting, although other beholders could theoretically be "correct" and acceptable variations on their one true form. The beholder language had no word for the name of their species and the eye tyrants didn't even recognize the term "beholder" as anything more than the assigned label of inferior creatures. ![]() Cinderglare, Eyebiter, Gobblegut, Manglecramps, Orbius, Slatherjaw.Barixis, Blorghathus, Chelm, Derukoskai, Eddalx, Famax, Gazriktak, Irixis, Irv, Ixahinon, Jantroph, Khoa, Khuxristul, Kreskalat, Lanuhsh, Murlbalbluthk, Nagish, Orox Qeqtoxii, Qualnus, Ralakor, Selthdrych, Sespetoxri, Sikrewxes, Sokhalsh, Thimnoll, Velxer, Vhalantru, Xanathar, Xeo, Zalshox, Zirlarq, Zommist, Zulnethrak.Beholders that could allow themselves to dwell in humanoid settlements, establishing themselves as the unseen leaders for guilds of lesser beings, adopted more easily pronounceable names in their minions' language. Their names were long and complicated, and pronouncing them produced much saliva. Beholder names īeholders normally named themselves within the first year of their lives, picking out sounds and syllables that had meaning and importance to them and piecing them together. A long conversation between two beholders (assuming they didn't immediately try to kill each other) quickly covered their surroundings with spit. It was a guttural tongue with much lip-smacking, gurgling, and slobbering. The beholder language was difficult for most humanoids to understand and speak, but not impossible. ![]()
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