![]() ![]() Now I am not intending to enter in "dick size contest", I am just saying it to clarify that I'm talking with real world experience: I actually am a software engineer, master's degree in Software engineering and distributed computing (about 18 years of experience including 10 professionally, and 8 as self taught amateur when I was a teenager/student). Note: apologies if I sounded harsh last night, I had a long day. I'll admit that they could have easily implement a much better user interface over a weekend than the one we've been playing with for years though. You are wrong though if you think that it also applies to a game in active development. Equipment inside the bunker suggests it is used as a drug manufacturing and/or processing facility. It is designated as a restricted area, and pilots approaching the location will be fired upon by the structures rooftop turrets. You are completely right about service uptine for a game that is close to release. Connors is a Nine Tails -occupied underground bunker nestled between mountains on Crusader s moon Yela. What makes Server Meshing in Star Citizen terms hard, is that they're building a mesh that scales up and down on demand in specific areas, seemlessly. It usually allows you to define a mesh dedicated to AI, another one for physics interactions and players positions tracking. This is what most common server meshing does. If you compare a game world with a game of chess where every 2*2 squares block is handled by a server, it's very easy to mesh them together if know the load is going to be the same on every server, approximately. Star Citizen is no different, it requires its own systems that, yes, have never been done before. Dual Universe has done it ("Continuous Single Shard Cluster"), but they worked on it since 2011 and the game was released last year with particularly annoying lag issues.įor an MMO at that scale, there is no networking solution that fits all needs, which is probably why SpatialOS from Improbable suddenly disappeared. But it's not remotely comparable when they can literally slow time in game to reduce servers load. Do other games use server meshing? Yes, Eve Online does afaik. What's different is that they're doing it all together, the scale at which they're doing it.ītw, you're mentioning features/technologies like serve meshing as something that has already been done. But you're right, everything in the game has already been done in another game, on its own. They're building a game that nobody has ever built before. I backed in 2014, so no, I did not start playing in the past year. To see the moons of Star Citizen, download MyRadar for iOS or Android, launch the app, and tap the Map Types icon in the toolbar (2nd in from the left). You should be glad you even can have in game currency that does not reset every week. Here is a video of the ship retreating from the entrance then moving up the face of the asteroid to bring the Grim Hex landing pads into view.They've been clear for years about their pattern though: Adding new features, stabilizing client and server performance to add new features, re-stabilizing to add new features, etc. Grim HEX, formerly Green Imperial Housing Exchange, is a former mining operation center used to accommodate the logistical and human resources of major mining projects in the region. You can then fly down the height of the bay to the external entrance and make your way back up the asteroid wall to the landing pads and back into Grim Hex. You can get to the zero-g area internally by going to the lower floor then out through the store or bar as shown in the map. The Zero-G Exits The Zero-G Bay Internal Approach It’s easy to overlook how well the hab units are designed. These are really nice sketches and stencilled test sprays although the spraying was done on a wall from the bed. The owner seems to be trying to dream up an advert for noodles and he’s using the tag line ‘Brainless – Use Your Noodle’. Note: When I got out of bed I discovered there was a dude still in there (let’s hope it’s some kind of a bug – shudder). Ironically, the rubbish here costs tens of thousands of pounds to create! The models, textures and graphics that make up this artwork are top-notch and it’s definitely worth finding it yourself. ![]() I found one or two empty habs at Grim Hex with a proliferation of beautiful litter in them. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |